virtual reality education

Implementation of virtual reality based learning methodology in secondary schools

VR EDUCATION: IMPLEMENTATION OF VIRTUAL REALITY BASED LEARNING METHODOLOGY IN SECONDARY SCHOOLS started at the end of 2019 with duration of 2 years, and it is funded by the EU Programme ERASMUS+. Partnership included 9 partners from Bulgaria (2), Croatia (3), Cyprus (2), and North Macedonia (2).

Start: 01-11-2019 – End: 31-10-2022

ERASMUS+ Reference number: 2019-1-HR01-KA201-060815

EU Grant: 189751 EUR

Main idea of the projecT

Main idea of the project is to create innovative pedagogical and teaching methods which will be based on digital technologies. The aim of our idea is to learn and encourage educators/teachers and students to collaborate and use technology in a creative and effective way. In present education systems in most of the EU countries, it is becoming very challenging for teachers to motivate students to learn the material presented in the classroom. Surveys made in the project partners secondary schools, in the phase of project idea development, just prove the well-known fact that students easily “get bored” by the academic content presented in formal education process. Traditional teaching methods are focused on providing facts; however, having access to and consuming a lot of information isn’t learning. Being informed isn’t the same as being educated. Virtual Reality (VR) can motivate students towards academic achievement. By using of VR technology, teachers can attract the attention of students to developed VR education material and make studying process exciting and more effective. VR is on the doorstep of education, and without a doubt, it’ll change the world as we know it. New school classrooms will be technologically advanced places of learning, with VR technology, that will allow significantly increasing of students’ engagement and learning. The present limits can be notified in the lack of necessary IT equipment, as well as lack of teachers’ skills in ability of the underlying technology to customise the material on such way that it can be easier to implement VR material as a part of the class curriculum.

Main project objectives

Main project objectives are to improve quality and attractiveness of education process in regions of Municipalities of Ludbreg, Croatia, Kocani, N. Macedonia, Limassol, Cyprus and Pazardzhik, Bulgaria by development and implementation of innovative VR based learning methodology; to increase secondary schools teachers’ and students’ competences and skills in using of online available VR educational contents in everyday classes; to establish strategic partnership among different socio-economic types of organisations for increasing of quality level of education with implementing of the best practices and development of innovative education methods.

With realisation of project activities and dissemination of project results in front of local and national authorities that are dealing with education, project partners are expecting that impact of this project will be very positive and will lead to significant further efforts for increasing of implementation of ICT – based educational approaches in education process, as well as increasing of attention of authorities on possibility for “moving of” education activities beyond the classroom borders.

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